# Motion · OmniGet Docs

- URL: https://getomniget.com/docs/motion
- Updated: 2026-10-19
- OmniGet 1.0.0

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Superpowers

# Motion

Note

Motion arrives in OmniGet 1.0.1. Version 1.0.0, the one you can download today, does not have it yet.

Motion is where you tune how things move before you write the animation. You shape a curve or a spring, watch it run, and copy the code for the tool you use.

## Where it is

**Superpowers › Motion › Open**, in the **Design** category. The card is always shown: there is no switch for it in **Settings › Integrations**. The page has four tabs: **Curves**, **Springs**, **Timeline** and **Lottie**.

## How to use it

1.  Pick the tab for what you need: a cubic-bezier easing, a spring, a keyframe animation or a Lottie file.
2.  Change the values and watch the **Preview**. **Play**, **Pause** and **Replay** control it.
3.  Under **Export**, click **Copy** on the block for your tool.

If your system has Reduce motion turned on, previews wait for you: press **Play** to run one pass.

## Curves

Drag the two handles of the curve, or type the **Control point values**. **Presets** are grouped as **CSS keywords**, **Material Design**, **Apple-like** and **Expressive**. A curve that leaves the box goes past the target before it settles.

**Compare two curves** runs **Curve A** and **Curve B** side by side from the same start, so you can see which one is ahead at each moment. **Swap A and B** exchanges them. **Animated property** changes what the preview animates, and **Duration** how long it takes.

The export blocks are CSS, Motion, GSAP and Svelte. The GSAP code needs the CustomEase plugin. **Use on selected keyframe** sends the curve to the keyframe selected in **Timeline**.

## Springs

Set **Stiffness**, **Damping**, **Mass** and **Start velocity**, or start from a preset: **Default**, **Gentle**, **Wobbly**, **Stiff**, **Snappy** or **Slow**. The plot shows the position over time, and the page reports **Settles in**, the **Damping ratio** (bouncy, critical or no bounce) and the **Overshoot**.

The export blocks are CSS `linear()`, Motion, Svelte and SwiftUI. For CSS, **linear() tolerance** trades accuracy for length: a lower value is more exact and gives more points. The Svelte and SwiftUI blocks show how the values were converted. If the spring is too stiff or too damped for Svelte, the page says the values were capped and the result will feel different.

## Timeline

Animates one element on a **Stage**: a **Box**, a **Text** or an **Image** you choose.

1.  Move the **Playhead** and click a track to add a keyframe there. The tracks are **Move X**, **Move Y**, **Scale**, **Rotate**, **Opacity** and **Color**. **Load example** fills in a sample.
2.  Select a keyframe to edit its **Time (ms)**, its value and the **Easing to next keyframe**. Each segment has its own easing.
3.  Set the **Duration**, between 100 and 60,000 ms, and use **Loop** and **Speed** while you watch.
4.  Copy the `CSS @keyframes` block or the Web Animations API block. The second one runs with `element.animate()` and needs no library. **Class name** sets the name used in the CSS.

Under **File**, **Save as…** writes the timeline to a `.json` file and **Open…** reads one back. **Keep in Recent** stores up to 8 timelines in the app data folder. An image on stage is not stored in the file, and the **Color** track does not apply to images.

## Lottie

Click **Open animation** or drop a `.json` (Lottie) or `.lottie` (dotLottie) file. It plays without running any code from the file.

-   **Frame** scrubs through the animation; **Previous frame** and **Next frame** step one at a time.
-   **Background** can be **Transparent**, **Light**, **Dark** or **Custom**.
-   **Details** lists the size, frame rate, frames, layers, assets, format and file size.
-   **Save frame** exports the current frame as a PNG at the **Size** you pick. Turn on **Include background** to keep the background; with **Transparent** the PNG stays see-through.

When a `.lottie` holds several animations, the first one is shown.

## Shortcuts

| Keys | What they do |
| --- | --- |
| Arrow keys | Move a focused curve handle. `⇧` (macOS) / `Shift` takes bigger steps and `⌥` (macOS) / `Alt` finer ones |
| ← / → | Move a focused keyframe in **Timeline** |
| `⌦` (macOS) / `Delete` | Remove a focused keyframe |

## Common problems

### “Never settles”

With no damping the spring keeps bouncing. Add some damping to get a settle time. Exports use the first 30 seconds.

### “No keyframe is selected”

**Use on selected keyframe** needs a target. Select a keyframe in **Timeline**, then send the curve again. The last keyframe of a track has no easing, because nothing comes after it.

### “The animation could not be drawn”

The Lottie file may use features the lightweight player does not support, such as expressions. Animations with `3D` layers are drawn flat.

### A file is not a Lottie animation

The file must be valid JSON with layers, a size and a frame rate. Export it again from your animation tool.

### A timeline opened with the box instead of my image

Images are not stored in the timeline file. Pick **Image** and choose it again.

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